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REVOLT LAB / CREATIVE EXPLORATIONSEXPERIMENTAL SPACE / 08

Not built yet.
Yet…

Not every idea starts with a brief.
These are independent concepts, not completed work or commissions from the brands shown.

11CONCEPTS
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THE THINKING BEHIND IT

One crunch. All the attention.

A soundproof room. One chair, one table and one bag of Doritos. Participants enter alone and try to create the loudest crunch. Real-time decibel tracking, live leaderboards and city rankings turn a single bite into a record to beat.

The idea starts with something unmistakably Doritos: its sound. We imagined turning that familiar brand asset into a competition people would want to join, watch and share.

DESIGN STUDY

A place to meet the brand face to face.

This design study for Vodafone and Koç Ailem proposes an outdoor welcome and information space. Screens, a service counter and seating gather around a single structure.

The layout gives visitors a place to discover Koç Ailem benefits through a conversation with staff. The work shown here is a design proposal.

DESIGN STUDY

Step inside the coolness of Uludağ.

This visual proposal for Erikli places a visitor inside a giant snow globe in the city. An adjacent digital display pairs the participant’s image with a message addressed to them by name.

The snow globe and personal message give the idea of coolness a physical setting. This concept visual explores how that encounter could look in a public space.

DESIGN STUDY

A meeting over coffee.

This coffee-service design study explores an open counter that brings visitors and the barista together. Equipment, a menu and the serving surface share one compact structure.

The visual study considers how a small space could offer a warm, direct welcome. The image presents a design proposal rather than a completed installation.

DESIGN STUDY

A space planned around play.

This 3D stand study for Armağan brings separate play areas beneath an open structure. A bold red frame, character graphics and low dividers define the space.

Welcome counters and play zones are considered together as parts of the visitor’s journey. The render presents the proposed spatial layout as a design study.

THE THINKING BEHIND IT

Can a car’s final crash protect another life?

AFTERLIFE imagines a new role in the city for Volvo’s crash-test vehicles. Crushed doors, safety cages and body panels become physical barriers separating cycle lanes from traffic.

The cars that once tested safety would continue to provide it. An independent idea that takes Volvo’s association with safety beyond the life of the car itself.

THE THINKING BEHIND IT

Could a LEGO brick be the city’s missing piece?

REPAIR CITY proposes small, colourful LEGO interventions in damaged corners of the city: a cracked wall, a broken step, a damaged bench. Each becomes an unexpected discovery on an everyday walk.

The idea explores the restorative side of play. We imagined bringing LEGO’s creativity into city life through small encounters people would choose to stop for.

THE THINKING BEHIND IT

This time, you walk into the story.

MOANA EXPERIENCE imagines the film as a real-world adventure. Visitors move through a tropical island, follow the ocean and become part of the quest to restore the Heart of Te Fiti.

The starting point was to turn a world seen on screen into an experience people could explore for themselves. Visitors take the leading role in the story.

THE THINKING BEHIND IT

A feeling we left behind while growing up.

The Lost Childhood Office is an experience-led concept inviting adults to rediscover memories they thought they had left behind. An office, a wall of memories and encounters scattered across the city form one connected story.

We started with the feeling a toy can preserve. The idea brings people back to that shared feeling years later, through a story that unfolds across the city.

THE THINKING BEHIND IT

The city draws itself, one step at a time.

Imagine a public square where each footstep leaves a temporary white mark. Nobody is told what to draw. People simply walk, and hour by hour a shape emerges on the shared surface.

LEAVE YOUR FOOTPRINT makes participation the idea itself. In this concept for adidas, everyday movement completes the image and turns the square into a canvas made by its visitors.

THE THINKING BEHIND IT

Forty degrees. One ice-cold minute.

When the giant thermometer in the square reaches 40°C, the countdown begins. For sixty seconds, ice-cold Coca-Cola is free for everyone. THE COLDEST MINUTE imagines a brief moment of relief shared by the city.

The role of the installation is to answer an immediate need. A digital display tracking the heat becomes a meeting point that offers the coolness people need in that moment.